Augmented Reality Experience
The client had to explore Augmented Reality, for two purposes - adult nutritional information, and for children's entertainment.
For the nutritional piece, my role was to create a native iOS app (Objective-C and OpenGL) to detect and display nutritional information, based on package image recognition.
For children's entertainment, I utilized Unity to display sprite-sheet based animation and interactivity, when triggered by a Happy Meal box.
Both products utlized the open-source, Qualcomm SDK.
Client: McDonald's
Role: Lead Developer, Concepting
Tools: Unity, Qualcomm Vuforia, Xcode
Languages: Javascript, C#, Objective-C, OpenGL
Unity Stage
In Unity Sprite Animation
Application Shot #1
Application Shot #2
3D Box Texture example